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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UExponentialHeightFogComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=ExponentialHeightFogComponent,
Meta=(UIMin="100000", UIMax="20000000"))
float FogCutoffDistance
Remarks
Scene elements past this distance will not have fog applied. This is useful for excluding skyboxes which already have fog baked in.