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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Light, AdvancedDisplay,
Meta=(EditCondition="Mobility == EComponentMobility::Stationary"))
uint32 bCastModulatedShadows: 1
Remarks
Whether the light should cast modulated shadows from dynamic objects (mobile only). Also requires Cast Shadows to be set to True.