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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UDirectionalLightComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/DirectionalLightComponent.h |
Include | #include "Components/DirectionalLightComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/DirectionalLightComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering|Lighting")
void SetOcclusionMaskDarkness
(
float NewValue
)