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Unreal Engine C++ API Reference > Runtime > Engine > Components > UChildActorComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ChildActorComponent.h |
Include | #include "Components/ChildActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ChildActorComponent.cpp |
void ApplyComponentInstanceData
(
FChildActorComponentInstanceData * ComponentInstanceData,
const ECacheApplyPhase CacheApplyPhase
)
Remarks
Apply the component instance data to the child actor component