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Unreal Engine C++ API Reference > Runtime > Engine > Components > UAudioComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include | #include "Components/AudioComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
void SetLowPassFilterEnabled
&40;
bool InLowPassFilterEnabled
&41;
Remarks
When set to TRUE, enables an additional Low Pass Filter Frequency to be calculated in with the sound instance’s LPF total, allowing designers to set filter settings for the targeted Audio Component’s sound instance.