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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UAudioComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include | #include "Components/AudioComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Components|Audio", Meta=(AdvancedDisplay=1))
virtual void FadeIn
(
float FadeInDuration,
float FadeVolumeLevel,
float StartTime,
const EAudioFaderCurve FadeCurve
)
Remarks
This function allows designers to call Play on an Audio Component instance while applying a volume curve over time. Parameters allow designers to indicate the duration of the fade, the curve shape, and the start time if seeking into the sound.
Parameters
Name | Description |
---|---|
FadeInDuration | How long it should take to reach the FadeVolumeLevel |
FadeVolumeLevel | The percentage of the AudioComponents's calculated volume to fade to |
FadeCurve | The curve to use when interpolating between the old and new volume |