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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void RecreateRenderState_Concurrent&40;&41;
Remarks
Recreate the render state right away. Generally you always want to call MarkRenderStateDirty instead.
This is called concurrently on multiple threads (but never the same component concurrently)