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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UObject::PostEditUndo()
- UActorComponent::PostEditUndo()
- UChildActorComponent::PostEditUndo()
- UHierarchicalInstancedStaticMeshComponent::PostEditUndo()
- UInstancedStaticMeshComponent::PostEditUndo()
- UHierarchicalInstancedStaticMeshComponent::PostEditUndo()
- ULevelInstanceComponent::PostEditUndo()
- UModelComponent::PostEditUndo()
- UStaticMeshComponent::PostEditUndo()
- UHierarchicalInstancedStaticMeshComponent::PostEditUndo()
- UInstancedStaticMeshComponent::PostEditUndo()
- UHierarchicalInstancedStaticMeshComponent::PostEditUndo()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void PostEditUndo()
Remarks
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.