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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UActorComponent::OnDestroyPhysicsState()
- UClusterUnionComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
- UPrimitiveComponent::OnDestroyPhysicsState()
- UClusterUnionComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
- USkeletalMeshComponent::OnDestroyPhysicsState()
- UStaticMeshComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
- USkeletalMeshComponent::OnDestroyPhysicsState()
- UStaticMeshComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void OnDestroyPhysicsState()
Remarks
Used to shut down and physics engine structure for this component