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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
- UObject::NeedsLoadForEditorGame()
- UActorComponent::NeedsLoadForEditorGame()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual bool NeedsLoadForEditorGame&40;&41; const
Remarks
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true true if this object should always be loaded for games running in editor builds