Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
uint32 GetMarkedForPreEndOfFrameSync&40;&41; const
Remarks
Tracks whether the component has been added to one of the world's end of frame update lists