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Unreal Engine C++ API Reference > Runtime > Engine > Components > UActorComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include | #include "Components/ActorComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void ConsolidatedPostEditChange
&40;
const FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Utility function for each of the PostEditChange variations to call for the same behavior