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Unreal Engine C++ API Reference > Runtime > Engine > Components > FTimeline
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
Include | #include "Components/TimelineComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void SetDirectionPropertyName
(
FName InDirectionPropertyName
)
Remarks
Set the delegate to call when timeline is finished