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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FTexture
- FDeferredCleanupInterface
- FSkyTextureCubeResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
Include | #include "Components/SkyLightComponent.h" |
Syntax
class FSkyTextureCubeResource :
public FTexture ,
private FDeferredCleanupInterface
Remarks
A cubemap texture resource that knows how to upload the capture data from a sky capture.
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddRef () |
Reference counting. |
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void | Release () |
|
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void | SetupParameters
(
int32 InSize, |
Overridden from FTexture
Type | Name | Description | |
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uint32 | GetSizeX () |
Returns the width of the texture in pixels. |
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uint32 | GetSizeY () |
PVS-Studio notices that the implementation of GetSizeX is identical to this one and warns us. |
Overridden from FRenderResource
Type | Name | Description | |
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |