Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- FInputBinding
- FInputActionBinding
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include | #include "Components/InputComponent.h" |
Syntax
struct FInputActionBinding : public FInputBinding
Remarks
Binds a delegate to an action.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FInputActionUnifiedDelegate | ActionDelegate | The delegate bound to the action | |
| TEnumAsByte< EInputEvent > | KeyEvent | Key event to bind it to, e.g. pressed, released, double click |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInputActionBinding
(
const FName InActionName, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| FName | |||
| int32 | GetHandle () |
||
| bool | IsPaired () |
||
| bool | IsValid () |
Indicates GenerateNewHandle was called |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FInputActionBinding& Rhs |