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Unreal Engine C++ API Reference > Runtime > Engine > Components > FDirectAttachChildrenAccessor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
static TArray< TObjectPtr< USceneComponent > > & Get
&40;
USceneComponent &42; Component
&41;