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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
Syntax
enum EComponentPhysicsStateChange
{
Created,
Destroyed,
}
Values
| Name | Description |
|---|---|
| Created | |
| Destroyed |
Remarks
TODO: Add sleep and wake state change types to this enum, so that the OnComponentWake and OnComponentSleep delegates may be deprecated. Doing so would save a couple bytes per primitive component.