Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
Syntax
namespace EBoneSpaces
{
enum Type
&123;
WorldSpace,
ComponentSpace,
&125;
}
Values
Name | Description |
---|---|
WorldSpace | Set absolute position of bone in world space. |
ComponentSpace | Set position of bone in components reference frame. |
Remarks
Values for specifying bone space.