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Unreal Engine C++ API Reference > Runtime > Engine > Commandlets > UCommandlet
Syntax
UPROPERTY ()
uint32 IsServer: 1
Remarks
Whether to load objects required in server, client, and editor context. If IsEditor is set to false, then a UGameEngine (or whatever the value of /Script/Engine.Engine.GameEngine is) will be created for the commandlet instead of a UEditorEngine (or /Script/Engine.Engine.EditorEngine), unless the commandlet overrides the CreateCustomEngine method.