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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/UCameraShakeSourceComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h |
Include | #include "Camera/CameraShakeSourceComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp |
void StartCameraShake
&40;
TSubclassOf< UCameraShakeBase > InCameraShake,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
&41;
Remarks
Starts a new camera shake originating from this source, and apply it on all player controllers