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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/UCameraShakeSourceComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h |
Include | #include "Camera/CameraShakeSourceComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp |
UFUNCTION (BlueprintCallable, Category=CameraShake)
float GetAttenuationFactor
(
const FVector & Location
) const
Remarks
Computes an attenuation factor from this source