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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/UCameraComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UCameraComponent::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraComponent.h |
Include | #include "Camera/CameraComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.