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Unreal Engine C++ API Reference > Runtime > Engine > Camera
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
Include | #include "Camera/CameraShakeBase.h" |
Syntax
struct FCameraShakeBaseStartParams
Remarks
Parameter struct for starting a camera shake.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< APlayerCameraManager > | CameraManager | The parent camera manager |
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TOptional< float > | DurationOverride | An optional override for the camera shake's duration |
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ECameraShakePlaySpace | PlaySpace | The coordinate system in which to play the shake |
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float | Scale | The scale for playing the shake |
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FRotator | UserPlaySpaceRot | A custom rotation, only used if PlaySpace is UserDefined |