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Unreal Engine C++ API Reference > Runtime > Engine > Camera
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraTypes.h |
Include | #include "Camera/CameraTypes.h" |
Syntax
enum ECameraShakePlaySpace
{
CameraLocal,
World,
UserDefined,
}
Values
Name | Description |
---|---|
CameraLocal | This anim is applied in camera space. |
World | This anim is applied in world space. |
UserDefined | This anim is applied in a user-specified space (defined by UserPlaySpaceMatrix). |