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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/APlayerCameraManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include | #include "Camera/PlayerCameraManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
UFUNCTION (BlueprintCallable, Category="Camera Shakes")
virtual void StopAllInstancesOfCameraShake
(
TSubclassOf < UCameraShakeBase > Shake,
bool bImmediately
)
Remarks
Stops playing all shakes of the given class.