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API > API/Runtime > API/Runtime/Engine
Classes
Type | Name | Description | |
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FAudioAddressPattern | Copyright Epic Games, Inc. | |
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IActorSoundParameterInterface | Interface used to allow an actor to automatically populate any sounds with parameters | |
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IAudioPanelWidgetInterface | ||
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ISoundEffectPresetWidgetInterface | ||
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ISoundHandleOwner | An interface to be used for any classes that we want to respond to SoundHandle updates TODO: Add a child of this that uses World? | |
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ISoundHandleSystem | This interface should be used with systems aiming to create Sound Handles: gameplay thread representations of sounds | |
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ISoundParameterControllerInterface | UObject interface for all object types that are controlling parameter values sent to sound instances (i.e. sources) | |
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ISoundSubmixWidgetInterface | ||
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UActorSoundParameterInterface | ||
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UAudioPanelWidgetInterface | Copyright Epic Games, Inc. All Rights Reserved. | |
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UAudioParameterConversionStatics | ||
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UAudioWidgetSubsystem | ||
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USoundEffectPresetWidgetInterface | Copyright Epic Games, Inc. All Rights Reserved. | |
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USoundParameterControllerInterface | ||
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USoundSubmixWidgetInterface | Copyright Epic Games, Inc. All Rights Reserved. |
Typedefs
Name | Description |
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FSoundHandleID |
Enums
Type | Name | Description | |
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Audio::EResult | NON-UOBJECT LAYER: |