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Unreal Engine C++ API Reference > Runtime > Engine > Animation > USkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
bool RenameSmartnameAndModify
(
FName ContainerName,
SmartName::UID_Type Uid,
FName NewName
)