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Unreal Engine C++ API Reference > Runtime > Engine > Animation > USkeleton
- UObject::GetAssetRegistryTags()
- USkeleton::GetAssetRegistryTags()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual void GetAssetRegistryTags
&40;
TArray< FAssetRegistryTag > & OutTags
&41; const
Remarks
Rig property will be saved separately