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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool DoesParentChainMatch
(
int32 StartBoneTreeIndex,
const USkinnedAsset * InSkinnedAsset
) const
Remarks
Check if Parent Chain Matches between BoneTree, and SkinnedAsset Meaning if BoneTree has A->B->C (top to bottom) and if SkinnedAsset has A->C It will fail since it's missing B We ensure this chain matches to play animation properly true if matches till root. false if not.
Parameters
Name | Description |
---|---|
StartBoneIndex | : BoneTreeIndex to start from in BoneTree |
InSkinnedAsset | : InSkinnedAsset to compare |