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Unreal Engine C++ API Reference > Runtime > Engine > Animation > USkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool CreateReferenceSkeletonFromMesh
(
const USkinnedAsset * InSkinnedAsset,
const TArray < int32 > & RequiredRefBones
)
Remarks
Create Reference Skeleton From the given Mesh true if successful
Parameters
Name | Description |
---|---|
InSkinnedAsset | SkinnedAsset that this Skeleton is based on |
RequiredRefBones | List of required bones to create skeleton from |