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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UPoseAsset
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
Include | #include "Animation/PoseAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
bool GetFullPose
&40;
int32 PoseIndex,
TArray< FTransform > & OutTransforms
&41; const
Remarks
Return full (local space, non additive) pose. Will do conversion if PoseAsset is Additive.