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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UBlendProfile > SetBoneBlendScale
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
Include | #include "Animation/BlendProfile.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
void SetBoneBlendScale
&40;
const FName & InBoneName,
float InScale,
bool bRecurse,
bool bCreate
&41;
Remarks
Set the blend scale for a specific bone
Parameters
Name | Description |
---|---|
InBoneName | Name of the bone to set the blend scale of |
InScale | The scale to set the bone to |
bRecurse | Whether or not to set the scale on all children of this bone |
bCreate | Whether or not to create a blend profile entry if one does not exist for the specified bone |