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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimationAsset
- UAnimationAsset::RemapTracksToNewSkeleton()
- UAnimSequence::RemapTracksToNewSkeleton()
- UPoseAsset::RemapTracksToNewSkeleton()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include | #include "Animation/AnimationAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
virtual void RemapTracksToNewSkeleton
(
USkeleton * NewSkeleton,
bool bConvertSpaces
)