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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSingleNodeInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h |
Include | #include "Animation/AnimSingleNodeInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstance.cpp |
void UpdateMontageWeightForTimeSkip
&40;
float TimeDifference
&41;
Remarks
Updates montage weights based on a jump in time (as this wont be handled by SetPosition)