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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSingleNodeInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h |
Include | #include "Animation/AnimSingleNodeInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstance.cpp |
void SetMontageLoop
&40;
UAnimMontage &42; Montage,
bool bIsLooping,
FName StartingSection
&41;
Remarks
Public name, available to the world. Names are stored as a combination of an index into a table of unique strings and an instance number. Names are case-insensitive, but case-preserving (when WITH_CASE_PRESERVING_NAME is 1)