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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSet
Syntax
uint32 bAnimRotationOnly: 1
Remarks
Indicates that only the rotation should be taken from the animation sequence and the translation should come from the USkeletalMesh ref pose. Note that the root bone always takes translation from the animation, even if this flag is set. You can use the UseTranslationBoneNames array to specify other bones that should use translation with this flag set.