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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSet
Syntax
TArray< uint8 > ForceUseMeshTranslation
Remarks
Cooked down version of ForceMeshTranslationBoneNames
Do not change private - they will go away.
Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSet
TArray< uint8 > ForceUseMeshTranslation
Cooked down version of ForceMeshTranslationBoneNames
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