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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSequenceBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
Include | #include "Animation/AnimSequenceBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp |
void TickByMarkerAsLeader
(
FMarkerTickRecord & Instance,
FMarkerTickContext & MarkerContext,
float & CurrentTime,
float & OutPreviousTime,
const float MoveDelta,
const bool bLooping,
const UMirrorDataTable * MirrorTable
) const