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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
- UAnimationAsset::RemapTracksToNewSkeleton()
- UAnimSequence::RemapTracksToNewSkeleton()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include | #include "Animation/AnimSequence.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
virtual void RemapTracksToNewSkeleton
&40;
USkeleton &42; NewSkeleton,
bool bConvertSpaces
&41;
Remarks
Remap Tracks to New Skeleton