Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSequence > GetBoneTransform
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include | #include "Animation/AnimSequence.h" |
void GetBoneTransform
(
FTransform & OutAtom,
int32 TrackIndex,
float Time,
bool bUseRawData
) const