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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence > API/Runtime/Engine/Animation/UAnimSequence/GetBonePose_AdditiveMeshRotation-
Deprecated * Use GetBonePose_AdditiveMeshRotationOnly with other signature
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include | #include "Animation/AnimSequence.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBonePose_AdditiveMeshRotationOnly
&40;
FCompactPose & OutPose,
FBlendedCurve & OutCurve,
const FAnimExtractContext & ExtractionContext
&41; const
Remarks
Get Bone Transform of the animation for the Time given, relative to Parent for all RequiredBones This return mesh rotation only additive pose
Parameters
Name | Description |
---|---|
OutPose | [out] Output bone transforms |
OutCurve | [out] Curves to fill |
ExtractionContext | Extraction Context (position, looping, root motion, etc.) |