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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
Type | Name | Description | |
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void | GetBonePose_AdditiveMeshRotationOnly
(
FAnimationPoseData& OutAnimationPoseData, |
|
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void | GetBonePose_AdditiveMeshRotationOnly
(
FCompactPose& OutPose, |
Get Bone Transform of the animation for the Time given, relative to Parent for all RequiredBones This return mesh rotation only additive pose |