Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include | #include "Animation/AnimSequence.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
UFUNCTION (BlueprintCallable, Category=CustomAttributes,
Meta=(DeprecatedFunction, DeprecationMessage="AddBoneFloatCustomAttribute has been deprecated, use UAnimDataController::AddAttribute instead"))
void AddBoneFloatCustomAttribute
(
const FName & BoneName,
const FName & AttributeName,
const TArray < float > & TimeKeys,
const TArray < float > & ValueKeys
)