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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimMontage
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
Include | #include "Animation/AnimMontage.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
const TArray< class UAnimMetaData &42; > GetSectionMetaData
&40;
FName SectionName,
bool bIncludeSequence,
FName SlotName
&41;
Remarks
Get Section Metadata for the montage including metadata belong to the anim reference This will remove redundant entry if found - i.e. multiple same anim reference is used
Parameters
Name | Description |
---|---|
SectionName - Name of section you'd like to get meta data for.If SectionName == NONE, it will return all the section data | |
bIncludeSequence - if true, it returns all metadata of the animation within that sectionwhether partial or full | |
SlotName - this only matters if bIncludeSequence is true.If true, and if SlotName is given, it will only look for SlotName.If true and if SlotName is none, then it will look for all slot nodes |