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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
bool IsAnyMontagePlaying&40;&41; const
Remarks
Returns true if any montage is playing currently. Doesn't mean it's active though, it could be blending out.