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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimCompress_RemoveLinearKeys
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_RemoveLinearKeys.h |
Include | #include "Animation/AnimCompress_RemoveLinearKeys.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress_RemoveLinearKeys.cpp |
static void UpdateBoneAtomList
(
const FCompressibleAnimData & CompressibleAnimData,
FCompressibleAnimDataResult & OutCompressedData,
int32 BoneIndex,
int32 TrackIndex,
int32 NumFrames,
float TimePerFrame,
TArray < FTransform > & BoneAtoms
)
Remarks
Creates a list of the bone atom result for every frame of a given track