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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimCompress_PerTrackCompression
Syntax
UPROPERTY (EditAnywhere, Category=AdaptiveError2,
Meta=(ClampMin="0.0", ClampMax="1.0", editcondition="bUseAdaptiveError2"))
float ScaleErrorSourceRatio
Remarks
This ratio determines how much error in end effector scale can come from a given track's rotation error or scale error. If 1, all of it must come from rotation error, if 0.5, half can come from each, and if 0.0, all must come from scale error.