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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimCompress > FilterTrivialRotationKeys
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
Include | #include "Animation/AnimCompress.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
static void FilterTrivialRotationKeys
&40;
TArray< struct FRotationTrack > & InputTracks,
float MaxRotDelta
&41;
Remarks
Common compression utility to remove 'redundant' rotation keys in a set of tracks based on the provided delta threshold
Parameters
Name | Description |
---|---|
InputTracks | Array of rotation track elements to reduce |
MaxRotDelta | Maximum angle threshold to consider stationary motion |