Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBoneCompressionCodec
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include | #include "Animation/AnimBoneCompressionCodec.h" |
virtual bool IsCodecValid() const
Remarks
Returns whether or not we can use this codec to compress.