Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBlueprint
- UObject::PostLoad()
- UBlueprint::PostLoad()
- UAnimBlueprint::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
Include | #include "Animation/AnimBlueprint.h" |
Source | /Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.